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(Gaff claimed that feral druids are broken after he went from that to a fury warrior, so that is my excuse now!) For this fight, every so often a mass of vermin from the peanut gallery jumps down and joins the fight. Sometimes that works, as I have a bit of healing to help him out and his own self-healing skills, but this time we didn’t have it in us.Īs with the last fight, this one had a special mechanic that was suitable for the melee DPS to take on, since I was at the bottom of the DPS damage list. Earl and I gave it a go all the same, just to see what the fight was about. There is a large, and no doubt stolen, carrot blocking the way past him and something of a peanut gallery of his fellow vermin up above the platform.Įarl and I went through the doorway and close enough to Hoptallus to get aggro, at which point the door to the platform closed leaving the rest of the group on the other side and out of the fight. He is out on an open platform on the ramp around the outside of the brewery. He is one of the large… erm… bunny-rats that represent the vermin in the Valley of the Four Winds. We pushed ahead through the brewery, things going smoothly enough until we spotted the next boss, Hoptallus, through a doorway. You can see the behind Ook-Ook in the screen shot. I’m thinking hunter this time, just for comedy pet error potential.) I took it upon myself to roll barrels into Ook-Ook early and often, hopefully helping to bring him down just a little faster.Īt that point the Hozen floor show cranks up at the back of the room and the monkeys keep up this dance routine from that point forward. Beginning to tire a bit of the feral druid cat form (I may trade out my group character yet again when we hit 90.
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However, you could also jump on them and roll them into Ook-Ook for some extra damage on him. If they hit you or rolled into you, they exploded and caused you damage. At various points the monkeys on the sidelines would hurl barrels at us. Once triggered, the fight itself seemed fairly straightforward, though with normal mode dungeons being fairly easy these days, it might have just meant we were overpowered compared to what was required. Like a lot of boss events that have given us problems (and continues to, but we will get to that) you can get locked out of the fight if you trigger the boss but are not yet in the big room where the fight takes place. We managed to wander into his room before we hit the magic number. The counter itself represents the trigger to bring out the first boss, Ook-Ook. They have broken in and begun to have a party, leaving many of them drunk on the floor… meaning they are not aggro unless you attack them. This increments every time you take down a hozen monkey, who are the trash mobs early in the instance. When you enter and grab the couple of quests, one of the first things you notice is a counter than comes up at the bottom of your screen. Here at least we would be on equal terms of ignorance. Then summoned Earl in via whatever convoluted summoning spell warlocks have now… Bung had to summon a thing, from which we had to summon Earl, but which took us a few cuts before we actually got him to us… I think it has been a while since we did a warlock summon… to start plowing through to the first boss. We actually started in on the trash without Earl, who was getting himself ready… something about getting rid of a house guest… so I went bear form for a couple of pulls. So we rode (or flew, for those with the flight path) out to the Temple of the Jade Serpent. So the first order of business was to drag my ass through the instance, expecting that with an additional DPS and all the fights now a known quantity, things would go quickly. And with considerable effort, or so I understand, they figured out each boss and made it through. The previous week I was out, but the other four members of the group were on, so they decided to give the instance a try short one DPS. Earlthecat – Level 87 Human Warrior TankĪnd, as it turned out, four of us had already hit the first instance, the Temple of the Jade Serpent.Now the time had come to invest ourselves fully in the land of the anthropomorphic plushies and to take on an instance in the Jade Forest. We had already poked our collective noses into Mists of Pandaria in order to get some gear upgrades to help us deal with the 85++ heroic dungeons, so we had a foothold in the expansion with a few flight points. Having wrapped up about everything we wanted to do as a group in Cataclysm… Zul’Aman and Zul’Gurub being the final acts… it was about time for our group to move into Pandaria for real.